Game Developer
Programmer and artist — I build games end to end.
A game developer from Brazil working across gameplay programming, AI, tools, and the art that ties it all together.
See the workMain Projects

The Platform
IN DEVELOPMENTA multiplayer platform in Unity for creating, customizing and sharing interactive games — on PC and VR.
Tale Of Darkness
ON HOLDA Unity action-platformer with procedurally assembled levels, FSM-driven bosses, and a curse-based combat system — architected for online co-op on Photon Fusion.
Draft Fever Bowl
ON HOLDA 3D football management game built around scouting, the draft, and calling plays.
Conecta Chronos
SHIPPEDAn educational game about the evolution of life on Earth, built in Unity and exhibited at a museum.
Older & Upcoming
Smaller experiments, early builds, and projects still in the oven.

Grimoire
PROTOTYPEA couch co-op game inspired by Overcooked, for up to four local players. You gather ingredients and brew them into potions, then launch those potions from a catapult to fend off tower-defense-style hordes of enemies. Built by a team of four as our university capstone project, it earned an honorable mention at SBGames.

Social Hub
UNRELEASEDA multiplayer Unity WebGL social hub where players gather to chat, play emotes, and interact with the environment — sitting on benches and starting crypto trade requests through the B3 platform. Online via Photon Quantum with Photon Chat. I handled the chat implementation, the UI, and the report/block moderation systems.