Igor Barboza.

Game Developer

Programmer and artist — I build games end to end.

A game developer from Brazil working across gameplay programming, AI, tools, and the art that ties it all together.

See the work

Archive

Smaller experiments, early builds, and projects still in the oven.

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Grimoire

Grimoire

PROTOTYPE

A couch co-op game inspired by Overcooked, for up to four local players. You gather ingredients and brew them into potions, then launch those potions from a catapult to fend off tower-defense-style hordes of enemies. Built by a team of four as our university capstone project, it earned an honorable mention at SBGames.

Social Hub

Social Hub

UNRELEASED

A multiplayer Unity WebGL social hub where players gather to chat, play emotes, and interact with the environment — sitting on benches and starting crypto trade requests through the B3 platform. Online via Photon Quantum with Photon Chat. I handled the chat implementation, the UI, and the report/block moderation systems.