Igor Barboza.

Game Developer

Programmer and artist — I build games end to end.

A game developer from Brazil working across gameplay programming, AI, tools, and the art that ties it all together.

See the work

Older & Upcoming

Smaller experiments, early builds, and projects still in the oven.

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Grimoire

Grimoire

PROTOTYPE

A couch co-op game inspired by Overcooked, for up to four local players. You gather ingredients and brew them into potions, then launch those potions from a catapult to fend off tower-defense-style hordes of enemies. Built by a team of four as our university capstone project, it earned an honorable mention at SBGames.

Social Hub

Social Hub

UNRELEASED

A multiplayer Unity WebGL social hub where players gather to chat, play emotes, and interact with the environment — sitting on benches and starting crypto trade requests through the B3 platform. Online via Photon Quantum with Photon Chat. I handled the chat implementation, the UI, and the report/block moderation systems.