Igor Barboza.
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Conecta Chronos

An educational game about the evolution of life on Earth, built in Unity and exhibited at a museum.

Role

Game Designer & Developer

Engine

Unity / C#

Team

Duo (with a UFMG researcher)

Year

2021 – 2022

Overview

Conecta Chronos is an educational game about the evolution of life on Earth — from the formation of the planet all the way to the first Homo sapiens. Built in Unity in collaboration with a master's researcher from the Federal University of Minas Gerais (UFMG), it was made available to the public at a museum during an exhibition period.

My Contribution

I handled the game design, built the 3D models and animations, and implemented the interface and player interactions — taking the project from concept through to a finished, exhibition-ready build.

Technical Challenge

The design had to work for everyone who walked up to it — all ages and backgrounds — and fit into the short window of time a museum visitor actually spends at a single exhibit. I shaped the pacing and interactions so the core idea landed in just a couple of minutes, with visuals and controls simple enough to need no explanation.